You’ll see the MetaNode Toolbar appear above your command panel. It contains the ‘Inbox’ and ‘Send’ buttons.
Whenever you Send a MetaNode message, whatever is selected currently is what’s going to be sent. The message will also include a thumbnail of your currently active viewport, the name of the max file it came from, and a timestamp.
And open up the Send UI. Here you’ll see a list of all the machines on your network that have a MetaNode Client installed. Machines which are currently offline, or don’t have a MetaNode Client running appear grayed out.
Either select some users and press the ‘>>’ button or use the search box and press enter to add users.
In this example we’re sending a message to ‘The Boss’ and the ‘Project Lead’. Even if ‘The Boss’ is offline at this point, you can still message them, they will receive the message once they come online or connect to the MetaNode Server.
You can also add a note, to explain what it is you’re sending.
Once you’re done – press ‘Send’!
Upon receiving the message, a recipient’s Inbox button will shake and display display the number of unseen messages.
And open up the MetaNode Inbox UI. You’ll see a list of all your messages here. Choose a message and click it’s ‘Import’ button.
It’s a slim version of the 3dsmax native Merge dialog, with one big difference – it’s not modal. In fact, none of the MetaNode UI elements are. So you can keep them open as long as you like and continue working until you decide to use them.
Select some objects and choose your desired merge settings, then press the ‘Merge Selected’ button.
(Pressing ‘Merge Selected’ without touching the object list will automatically merge everything.)
Your selected objects will appear in your scene, in the right spot, just like when you merge a max file.